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Explain and briefly evaluate the view that violence portrayed in the media creates a more violent society.

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A Level

2024

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Essay Outline: Does Violence in the Media Create a More Violent Society?

This essay will explore the complex relationship between media violence and societal violence, examining the view that media portrayal of violence contributes to a more violent society. It will critically analyze key theoretical perspectives and empirical evidence, considering both the direct and indirect effects of media violence.

Introduction

Introduce the debate – the view that media violence creates a more violent society. Briefly define key terms such as "media violence" and "violent society".

Body Paragraph 1: Direct Effects Theories and Evidence

• **Hypodermic Syringe Model:** Explain this model and its relevance to the debate (e.g., Packard). • **Bandura's Bobo Doll Experiment:** Summarize the experiment and its implications for how media violence might be learned. • **Belson's Research:** Briefly describe Belson's findings and their significance. • **Newson's Desensitization Theory:** Explain how desensitization to violence in media might contribute to real-world violence. • **Moral Crusader Concerns:** Discuss the concerns raised by moral crusaders about the impact of violent films (e.g., Natural Born Killers, Rambo) and video games (e.g., Grand Theft Auto) on audiences. • **Anderson's Research on Violent Music:** Briefly summarize Anderson's findings on the impact of violent song lyrics. • **Hall et al. on Sexualized Lyrics:** Discuss their findings on the potential link between sexualized lyrics and an increase in sexual violence.

Body Paragraph 2: Indirect Effects and Criticisms of Direct Effects Theories

• **Cathartic Response:** Explain Fesbach and Singer's theory of catharsis and how it might counter the direct effects argument. • **Sensitizing Effect:** Discuss Young's theory that media violence can sensitize viewers to real-world violence. • **Criticisms of Lab Experiments:** Evaluate the validity of lab experiments in measuring media effects (e.g., artificial settings, lack of ecological validity). • **Oversimplification:** Argue that blaming media violence overlooks other crucial factors like inequality (e.g., Gauntlett). • **Indirect Effects Models:** Explain the criticisms of direct effects models offered by indirect effects theories (e.g., Gamson et al.'s focus on social contexts). • **Active Audience Criticisms:** Introduce the "uses and gratifications" model and how it challenges the view of audiences as passive recipients of media messages.

Body Paragraph 3: Filtering Models and Active Audience Interpretations

• **Klapper's Filtering Model:** Explain how social and psychological filters mediate the effects of media violence. • **Hall's Encoding/Decoding Model:** Discuss how audience members actively interpret and decode media messages, potentially resisting or subverting the intended message. • **Other Relevant Evidence:** Discuss any other relevant research or theories that contribute to the understanding of the indirect effects of media violence.

Conclusion

• **Restate the main arguments:** Summarize the main arguments for and against the view that media violence creates a more violent society. • **Evaluate the evidence:** Weigh the evidence presented and offer a balanced assessment. • **Conclude:** Present your own informed opinion based on the evidence discussed. What is your final conclusion about the relationship between media violence and societal violence? • **Further research:** Suggest potential areas for future research and open questions.

Does Media Violence Create a More Violent Society?

The question of whether violence portrayed in the media contributes to real-life violence is a complex and hotly debated one. Some theorists, often dubbed "moral crusaders," argue that exposure to violent content, be it in films, video games, or song lyrics, has a direct and detrimental effect on individuals, particularly young people, making them more prone to aggression and violence. This essay will explore this viewpoint, examining key studies and arguments, before evaluating the validity of blaming media for societal violence.

One of the earliest perspectives on media effects is the hypodermic syringe model, which suggests that media messages are directly injected into the minds of passive audiences. Vance Packard, a prominent critic of advertising, argued that media could manipulate audiences into buying products they didn't need. This idea, applied to violence, suggests that exposure to violent imagery could directly lead to imitation and aggressive behavior. Bandura's Bobo doll experiment (1961) seemingly provided evidence for this. Children who observed adults acting aggressively towards a Bobo doll were more likely to replicate the behavior themselves, suggesting a direct link between witnessing violence and acting it out.

Further support for this view came from Belson's (1978) study, which found a correlation between exposure to violent television programs and increased aggression in young boys. The concept of desensitization, proposed by Newson (1994), adds another layer to this argument. She argued that prolonged exposure to violence in media could numb individuals to its effects, making them less empathetic towards victims and more likely to accept violence as a solution to conflict. Examples like the controversy surrounding films like "Natural Born Killers" and video games like "Grand Theft Auto" fueled concerns about the potential for media to glorify violence and inspire copycat acts.

Furthermore, concerns about the negative influence of media extend beyond visual content. Anderson (2003) has argued that violent song lyrics, particularly in genres like rap and heavy metal, can promote aggressive thoughts and behaviors. Similarly, Hall et al. (2012) found a correlation between exposure to sexually explicit and violent music lyrics and an increased acceptance of sexual violence.

Evaluating the Direct Effects Model

While the arguments presented above seem compelling, it's crucial to acknowledge the limitations of directly blaming media for societal violence. Critics argue that this view is overly simplistic and ignores the multifaceted nature of human behavior. Gauntlett (2008), for example, contends that focusing solely on media as a cause of violence distracts from addressing other significant contributing factors like poverty, inequality, and mental health issues.

Furthermore, laboratory experiments like Bandura's, while controlled, often lack ecological validity. The artificial setting and the absence of real-life consequences for aggression make it difficult to generalize findings to real-world behavior. Moreover, the catharsis theory proposed by Feshbach and Singer (1971) suggests that watching fictional violence can actually have a purging effect, allowing individuals to release pent-up aggression in a safe, vicarious way. Young (1996) argues for a sensitizing effect, suggesting that media violence can actually make viewers more aware of the consequences of violence and more empathetic towards victims.

Critically, the direct effects model fails to account for the active role of the audience. The Uses and Gratifications approach argues that individuals actively choose media content to fulfill specific needs and desires, suggesting that the meaning derived from media is not passively absorbed but actively constructed. Klapper's (1960) Filtering Model emphasizes that factors like individual differences, social networks, and cultural context mediate the effects of media messages. Hall's (1980) Encoding/Decoding model further emphasizes that audiences interpret media differently based on their own experiences and backgrounds.

Conclusion

In conclusion, while the argument that media violence contributes to a more violent society appears convincing at first glance, it relies heavily on a direct effects model that has been widely challenged. While media violence may play a role in shaping attitudes and behaviors, it's crucial to recognize that its influence is not deterministic. The relationship between media and violence is complex and mediated by a range of individual, social, and cultural factors. Attributing societal violence solely to media ignores the multifaceted nature of aggression and limits our understanding of this important social issue. More nuanced research, considering the interplay of various factors, is essential to fully grasp the relationship between media consumption and real-world violence.

Explain and briefly evaluate the view that violence portrayed in the media creates a more violent society.

Free Mark Scheme Extracts

Possible Factors/Evidence for AO1:

The following list is indicative of possible factors/evidence that candidates may refer to but is not prescriptive or exhaustive:

  • Direct model of media effects (e.g. Packard)
  • Bandura - children's imitation of violence – hypodermic syringe model
  • Belson - the effect of violent TV on children
  • Newson - desensitisation
  • The "moral crusader's" concerns of the effects of violent films (e.g. Natural born killers; Rambo; Child's play) and violent video games (e.g. grand theft auto).
  • Anderson - the negative effects of violent song lyrics
  • Hall et al - the effects of sexualised and song lyrics in increasing sexual violence.
  • Any other relevant response.

AO2: Application

The selected knowledge should be directly related to the specific question.

AO3: Analysis and Evaluation

The following list is indicative of possible factors/evidence that candidates may refer to in evaluation but is not prescriptive or exhaustive:

  • Violence in the media can create a cathartic response (e.g. Fesbach and Singer).
  • Violence in the media can have a sensitising effect - ref. Young.
  • Evaluation of lab experiments to measure media effects (validity)
  • Over simplicity - blame media for causing violent behaviour rather than other factors such as inequality (Gauntlett)
  • The criticisms of direct media effects models offered by indirect effects (e.g. Gamson et al).
  • Active audience criticisms eg Uses and gratifications model
  • Filtering models Klapper
  • Coding/decoding Hall
  • Any other relevant response
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